wpf4正式测试成功完成了VisualStateManager的功能。在此之前我没有确认wpf3.5是否已经支持此功能。以下是我使用vs2010 rc写的demo程式:
1.xaml部份一般都是用blend来设计的state。这里为了文章篇写的方便,我直接把xaml放出来.在blend中只能用鼠标拖拖放放即可弄出很多state。这功能对很多应用都很有好处。不用每次都自己写动画。还支持动画延时效果。
xaml部分:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" xmlns:ee="http://schemas.microsoft.com/expression/2010/effects" x:Class="WpfApplication1.MainWindow" Title="MainWindow" Height="350" Width="525"> <Grid x:Name="LayoutRoot"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="VisualStateGroup"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0:0:0.3"/> </VisualStateGroup.Transitions> <VisualState x:Name="nothing"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="button1"> <EasingDoubleKeyFrame KeyTime="0" Value="0"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="change"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" Storyboard.TargetName="button1"> <EasingDoubleKeyFrame KeyTime="0" Value="50.596"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Button x:Name="button1" Content="Button" HorizontalAlignment="Left" Margin="216.2,176.8,0,0" VerticalAlignment="Top" Width="75" RenderTransformOrigin="0.5,0.5"> <Button.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Button.RenderTransform> </Button> </Grid></Window>代码部份:
a)使用State:
public partial class MainWindow : Window
{ public MainWindow() { InitializeComponent(); button1.MouseEnter += button1_MouseEnter; button1.MouseLeave += button1_MouseLeave; }void button1_MouseLeave(object sender, MouseEventArgs e)
{ VisualStateManager.GoToElementState(this.LayoutRoot, "nothing", true); }void button1_MouseEnter(object sender, MouseEventArgs e)
{ VisualStateManager.GoToElementState(this.LayoutRoot, "change", true); } }}至此,一个简单的state即完成。当鼠标移动到button时,button要翻转,鼠标离开时button会回到原样.